package aliveObjs;

import strategy.AbstractStrategy;

public class Dog extends Predators{
	
	public Dog(){
		//super(str);
		
		this.name = "dog";
		this.health = 100;
//		this.dMove_dist = 10;
//		this.dMove_angle = 0;
	}
	
	public void attack(AliveObject obj){
		obj.decreaseHealth(this.health / 10);
	}

}
